I am using SceneKit and I hate the resolution of the geometry. I read developer documentation and other websites. I found an article on the developer documentation. It gave me this image:
But couldn't find any information how to do that, only another stupid article on the developer documentation. I really need a higher resolution – it should be smoothed.
Is there some one how can help me with this problem?


All the built-in shape geometries have
xxxSegmentCountproperties. You can increase them to make them smoother. Here's a summary table:segmentCountpropertiesSCNPlanewidthSegmentCount,heightSegmentCount,cornerSegmentCountSCNBoxwidthSegmentCount,heightSegmentCount,lengthSegmentCount,chamferSegmentCountSCNSpheresegmentCountSCNPyramidwidthSegmentCount,heightSegmentCount,lengthSegmentCountSCNConeradialSegmentCount,heightSegmentCountSCNCylinderradialSegmentCount,heightSegmentCountSCNCapsuleradialSegmentCount,heightSegmentCount,capSegmentCountSCNTuberadialSegmentCount,heightSegmentCountSCNToruspipeSegmentCount,ringSegmentCountYou can't control the segment counts for
SCNTextandSCNShape, however. Their polygon counts are controlled by SceneKit, but it should always be high enough no matter how zoomed in you are. You shouldn't need to worry about this.Additional note: The
levelOfDetailyou found is for setting different geometries to use (perhaps with different segment counts) when the camera is a different distance away from the object, to improve performance.