set the position of a single particle of a particle system that I create

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I have this particle system that I create, after I create it I would like all single particles to go to the player, but I don't know how to access and set single particles ParticleSystem e = Instantiate(materialParticle,hitDestro.transform);

i tried to use particlesystem.particle but i don't know how to set it so it gave me error

I would like to create some "experience" that when a certain object is destroyed the experience appears and goes to the player automatically

experience I would like it to be a particle system

I tried to do it with the answers of other similar questions but it doesn't work for me

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