I have this particle system that I create, after I create it I would like all single particles to go to the player, but I don't know how to access and set single particles
ParticleSystem e = Instantiate(materialParticle,hitDestro.transform);
i tried to use particlesystem.particle but i don't know how to set it so it gave me error
I would like to create some "experience" that when a certain object is destroyed the experience appears and goes to the player automatically
experience I would like it to be a particle system
I tried to do it with the answers of other similar questions but it doesn't work for me