-"fixed" this problem by using the SteamVR Plugin and modifying it to my needs
I am just learning Unity for VR Use and followed this tutorial to set up a basic scene. However, even when following the tutorial closely, the teleportation system just doesn't work. Nothing happens when I point at an area that should be valid (and looks like it is, because the lasers are white) when pressing any button or trigger on the controller.
Here are my settings and other Infos:
- Unity 2021.3.4f1
- XR Interaction Toolkit Version 2.02
- Set up OpenXR in the XR Plug-in Management
- Added a teleportation area script to the plane
- Teleportation Provider is turned on
- In the XR Ray Interactor Settings of the Controllers the Interaction Layer Mask and Raycast Mask is set to the Layer, that the teleportation plane is in (actually "Everything")
- The XRI Default Input Actions (for RightHand Locomotion same as LeftHand Locomotion) looks like this: Teleport Select and Mode Activate on Primary2DAcis, Teleport Mode Cancel on gripPressed
I think that's all the info I can give but don't hesitate to ask for more.
Thank you so much :)
I scrapped that project and started a new one and all the XR-BUGS were fixed.