I have a JPG resource in my MFC application. I try to load it like this in OnInitDialog:
m_imgSplash.LoadFromResource(AfxGetResourceHandle(), IDR_SPLASHSCREEN);
Then, in the OnPaint handler I do the following:
void CSplashDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
m_imgSplash.Draw(dc.GetSafeHdc(), m_rctSplash);
}
But I am not seeing my image ...
I saw this question but CResourceStream is unknown.