I added images using uiimageview in storyboard and connected them to iboutlets and they are not showing up in the simulator. I don't think they are off screen since they are very close to other images and I have auto layout off as i saw in other threads that may be a problem. This is some code if it may help. None of the hearts will show up in simulator.
EDIT: I just moved one of the other images to the center of the screen and when I clean/build/run nothing changed in the simulator. So for some reason anything I change in storyboard is not being carried over into simulator. It all worked last night and I'm not sure what could have change to this afternoon.
#import <UIKit/UIKit.h>
float LeftMovement;
float RightMovement;
float UpMovement;
int life = 3;
@interface Game : UIViewController
{
IBOutlet UIButton *Start;
IBOutlet UIImageView *Runner;
IBOutlet UIImageView *Water;
IBOutlet UIImageView *Heart1;
IBOutlet UIImageView *Heart2;
IBOutlet UIImageView *Heart3;
IBOutlet UILabel *Lives;
NSTimer *Movement;
}
-(IBAction)StartGame:(id)sender;
-(void)Moving;
-(void)Walk;
@end
We'll need to see how things look in your .xib file. Is the "image" property set with the proper image name? Are you sure the heart images are added to the bundle? To see if the issue is in fact with the positioning of the image views, give the imageviews a background color and see if they are visible.