I saw decal pack on youtube recently, fantasy of Rome or something like that, and they use vertex painting on decal to make some parts of it transparent. I work in hdrp pipeline, so I can use planes as decals with hdrp decal material and decal projector, and it's awesome, but is there a way to draw in transparency of plane or projected decal using Polybrush? My goal is to use one texture to get many unique decals.
Unity3d hdrp decal material and vertex painting as transparency
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