In the USDZ 3d model format, my model has multiple parts that can be selected and edited. However, when the model is opened in Reality Composer, the model seems to lose the multiple parts, which makes the animations that I want to do impossible.
Below is an example of a simple model with multiple independent parts in a USDZ file that gets combined into one part in the .reality file in Reality Composer
How can a model be transferred from a USDZ format into Reality Composer while retaining the separate model components?

When imported into Reality Composer,
.usdzmodels are still retaining the separate model parts (of course, if model's parts are really separate), but they are grouped together. Use contextual menu to expand scene's hierarchy.macOS Reality Composer
In macOS version of Reality Composer 1.5, you have to use
Hierarchy Selectcontextual menu to get access to independent parts of your.usdzmodel. I created this test model in Maya 2022.Then press a required object, in my case it's a
pSphere1, and chooseExpand pSphere1.Now you are free to move it, rotate, and scale.
iOS/iPadOS Reality Composer
In iOS/iPadOS version of Reality Composer 1.5, use a Long-Press gesture to get access to
Hierarchy Selectcontextual menu:and then to
Expand pSphere1menu:I'm running
macOS 12.4andiPadOS 15.5.