When drawArrays is called with an offset, (the "first" argument being non zero), does the first gl_VertexID still start at 0, or does it start at the offset value?
Webgl gl_VertexID affected by drawArrays offset?
514 Views Asked by Markus Fjellheim At
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update
This appears to be a bug in ANGLE on Windows. Filed a bug
https://github.com/KhronosGroup/WebGL/issues/2770
Let's try it
Looks like the answer is it starts at the offset value.