Where are the files located when creating them with IsolatedStorageFile.GetUserStoreForApplication() in Monogame with Android?

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I've tried to create files with Monogame for Android but the problem is that I don't know where they are located.

I used this code:

    var store = IsolatedStorageFile.GetUserStoreForApplication();
    store.CreateFile("test.txt");

So, where is the test.txt file?

And to be 100% sure that the file actually exists I ran this code:

    if (store.FileExists("test.txt"))
    {

    }

and that code is true so now I know that the file exist even if I can't find it.

I tried to search for the file everywhere in my project and I also searched for it in my phone but no luck there.

I want to be able to move files from my computer to the gameproject and read/write to those files via my Phone.

Thanks!

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