I've tried to create files with Monogame for Android but the problem is that I don't know where they are located.
I used this code:
var store = IsolatedStorageFile.GetUserStoreForApplication();
store.CreateFile("test.txt");
So, where is the test.txt file?
And to be 100% sure that the file actually exists I ran this code:
if (store.FileExists("test.txt"))
{
}
and that code is true so now I know that the file exist even if I can't find it.
I tried to search for the file everywhere in my project and I also searched for it in my phone but no luck there.
I want to be able to move files from my computer to the gameproject and read/write to those files via my Phone.
Thanks!