Does rendering/baking get rid of any Antialiasing ghosting?

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I saw this thread where they describe an issue that I've been having where the machine struggles with calculating AA so it leaves a ghost trail.

I want to record the viewport and use these as videos so no real time calculations are needed.

Would this be solved by rendering/baking?

I did a quick render test but the issue was still there but maybe I missed something.

Before I go that route I wanted to know if it's possible.

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