I am creating a mod for an UnrealEngine game. Sadly the worldtoscreen function in my SDK is broken. Im using CodeRedGenerator and the game is Rocket Legaue. Canvas.Project always returns (0,0,0) for me. if u have any fixes for that let me know. anyways i decided to write my own world_to_screen
Given parameters i have: -vector point position in world -camera position vector -camera FOV
- camera view angle defined by pitch, yaw and roll
and of course i need screenPosition coordinates
also i already hav a function which converts pitch, yaw and roll to a viewdirection vector.
but sadly i suck at maths and have no idea what to do at this point.
can anyone who is smart either tell me what to do or give me resources where i can find such a function.
i appreciate any help <3