There was a need to divide the game into separate parts to deliver content, Google offers PAD, which is a good alternative as a free CDN, everything is cool, but it is not clear how, after starting to download FastFollow content and entering the game, display its progress directly in the game
I have configured all the content to the necessary parts (FastFollow/OnDemand), everything works, everything is loading, but if for OnDemand when loading via PlayAssetDelivery.RetrieveAssetPackAsync() from the request I can get progress, then for FastFollow it is a mystery to me
Unity: 2021.3.16f1 PAD Plugin: 1.7.0
It's my fault, method
PlayAssetDelivery.RetrieveAssetPackAsync("my_fast_follow_bundle_name")returns mePlayAssetBundleRequestwhere I can see download status and progress any bundle include fast-follow packs