I'm try to import a 3D model with GLTFLoader in THREE.js, it work for me when I use models without animation in gltf file, but when I use model that contain animation in gltf file, the waning shows up and the model doesn't show on the scene.
/----------------Setups-------------//
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGL1Renderer();
renderer.shadowMap.enabled = true;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//------------------OrbitControl---------------------//
const orbit = new OrbitControls(camera, renderer.domElement);
camera.position.set(10, 10, 10);
orbit.update();
//------------------3D model---------------------//
const donkeyURL = new URL("../assets/car/scene.gltf", import.meta.url);
const assetsLoader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath(
"https://www.gstatic.com/draco/versioned/decoders/1.5.7/"
);
dracoLoader.setDecoderConfig({ type: "js" });
assetsLoader.setDRACOLoader(dracoLoader);
assetsLoader.load(
donkeyURL.href,
(gltf) => {
const model = gltf.scene;
scene.add(model);
model.position.set(0, 0, 0);
model.scale.set(0.5, 0.5, 0.5);
},
undefined,
function (err) {
console.error(err);
}
);
//------------------Animation---------------------//
function animate() {
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
My model is imported cuz, when I console.log(model) , Ican see the informations of the model,
I've try to set scale or camera position but still... does anyone having this problem?