The default Fabric.js stickman example is very limited in the things it can achieve. Using forward kinematics, how can I rewrite the stickman to add parent-children relationships between the nodes and rotate all children if a parent node is dragged?
How can I create a 2D skeleton using forward kinematics in Fabric.js/JavaScript?
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I didn't have prior experience implementing forward kinematics, but I thought I'd give it a go anyways (so apologies in advance if my code doesn't match other tutorials ).
In my opinion, the best approach is to have a class (
Joint) that represents the tree of joints, and another class (Skeleton) that wraps over the joint tree and maps each joint to a circle on the canvas. It also helps to make the tree bi-directional, so that child joints can easily access their parent joints. With this design, it was fairly easy to designJointto hold only state relevant to the relative positioning of joints, whereas onlySkeletondealt with rendering and updating the joint positions.And after defining a few helper functions and doing some high-school-level math, it wasn't too bad to piece it all together. Does this match your expected behavior?
Feel free to ask me any follow-up questions!