How can you enable/disable collisions in unreal Physics Editor while using python?

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Is it possible to use Python to get the selected order in the Unreal Physics Editor, and have all the first selected collision shape enable collisions with all the subsequent collisions?

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I want to have Capsule 1 apply collisions to Capsules 2, 3, 4, 5 but without applying collisions to each other.

I'm currently using Unreal 4.26

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