I am working on an application using X3D and would like to apply a clipping plane (clipPlane) to only one object in my scene, without affecting other objects. However, it seems that when I define a clipPlane, it affects the entire scene.
Is there any way to specify that the clipPlane should be applied only to a specific object in the scene, while the other objects remain unaffected?
Here is a simplified example:
The yellow line represents the clipPlane, would have a way to aplied the clip plane only for red cube, but not for the blue esphere and green cone?
You can apply a clipping plane to a material and then use the respective material only for the red cube.
The material property you want to configure is Material.clippingPlanes.
When using clipping planes on object level like explained above, you have to set the
localClippingEnabledproperty ofWebGLRenderertotrue.