everyone. I have an issue in converting VRML to A-frame. VRML has the "Geometry ElevationGrid" function to set the DEM value of the texture. Instance code is as follows.
geometry ElevationGrid {
xDimension 9
zDimension 9
xSpacing 1.0
zSpacing 1.0
solid FALSE
height [
0.0, 0.0, 0.5, 1.0, 0.5, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 2.5, 0.5, 0.0, 0.0, 0.0,
0.0, 0.0, 0.5, 0.5, 3.0, 1.0, 0.5, 0.0, 1.0,
0.0, 0.0, 0.5, 2.0, 4.5, 2.5, 1.0, 1.5, 0.5,
1.0, 2.5, 3.0, 4.5, 5.5, 3.5, 3.0, 1.0, 0.0,
0.5, 2.0, 2.0, 2.5, 3.5, 4.0, 2.0, 0.5, 0.0,
0.0, 0.0, 0.5, 1.5, 1.0, 2.0, 3.0, 1.5, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 1.5, 0.5,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
]
}
I tried to convert this above VRML ElevationGrid code to Aframe. But I can't find how to do it. Please help me if anyone knows.
This can be done, but it is a complex topic. Aframe does not have the equivalent of an elevation grid. But aframe is simply a framework for working with THREEjs, and THREE does have way to generate a mesh from scratch, and displace its height. Explaining it is far beyond the scope of this response, but take a look at this tutorial on THREEjs fundamentals. It walks through the entire process.
https://threejsfundamentals.org/threejs/lessons/threejs-custom-geometry.html