I love Kobold2D, but since the upgrades of Xcode and it seems the Kobold2D has been discontinued (may be kobold touch is still updating, I'm not sure), which I can not even run it on Xcode 6. I am forcing to change my project from Kobold2D to Cocos2D, which a lots might change.
I wonder, instead manually create a new one and copy paste every bits of my code and change them, is there a quick shot for making a Kobold2D into Cocos2d? (e.g replace libraries, change configs, etc)
For the project, I am using the basic cocos2D functions, with TiledMap, particle Designer, Texture packer and some more basic Kobold2D functions.
Thank you
You can roll back to Xcode 5.1.1 and Kobold2d projects will run again.