How to convert Kobold2D into a new Cocos2D 3.x project?

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I love Kobold2D, but since the upgrades of Xcode and it seems the Kobold2D has been discontinued (may be kobold touch is still updating, I'm not sure), which I can not even run it on Xcode 6. I am forcing to change my project from Kobold2D to Cocos2D, which a lots might change.

I wonder, instead manually create a new one and copy paste every bits of my code and change them, is there a quick shot for making a Kobold2D into Cocos2d? (e.g replace libraries, change configs, etc)

For the project, I am using the basic cocos2D functions, with TiledMap, particle Designer, Texture packer and some more basic Kobold2D functions.

Thank you

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Muskie On

You can roll back to Xcode 5.1.1 and Kobold2d projects will run again.