I am currently using Cocos2D, but also reading new iOS Sprite Kit docs. However, I'm not able to find how to use bitmap fonts. Is there any trick to use my .fnt files?
Sprite Kit and bitmap fonts
2.3k Views Asked by Pablo At
1
There are 1 best solutions below
Related Questions in IOS
- URLSession requesting JSON array from server not working
- Incorrect display of LinearGradientBrush in IOS
- Module not found when building flutter app for IOS
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Occasional crash at NSURLSessionDataTask dataTaskWithRequest:completionHandler:
- Expo Deep linking on iOS is not working (because of Google sign-in?)
- On iOS, the keyboard does not offer a 6-character SMS code
- Hi, there is an error happened when I build my flutter app, after I'm installing firebase packages occurs that error
- The copy/paste functionalities don't work only on iOS in the Flutter app
- Hide LiveActivityIntent Button from Shortcuts App
- While Running Github Actions Pipeline: No Signing Certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID
- Actionable notification api call not working in background
- Accessibility : Full keyboard access with scroll view in swiftui
- There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXX'
- I am getting "binding has not yet been initialized" error when trying to connect firebase with flutter
Related Questions in COCOS2D-IPHONE
- How to get C char * string value in swift?
- Cocos2dx Crash - Version 3.17.2
- How can i change the entire speed (timing) of a android game made with cocos2dx?
- Adding code to my AppDelegate / AppController
- Migrate Cocos2d to latest device support
- Cocos 2dx control playback speed of currently playing audio effect
- I am having a problem building my app locally on my Mac
- quick cocos xcode with Undefined symbols for architeture error
- can not change scenes in Cocos2d
- Lexical or preprocessor Issue: Exporting Cocos2D as a iOS framework
- cocos2d, can we call a function in "sequence" on a sprite?
- Cocos2d-x v4.0 crashing in iPhone Simulator with Xcode 12, Xcode 12.1, Xcode 12.2
- How to create vibration with customized duration on ios's objectiveC?
- Using python to simulate 2D elastic collisions
- Black screen on app launch AFTER using storyboard launch only on iPhone 11 onwards
Related Questions in IOS7
- How to make some buttons of tableView cells clickable and some unclickable | iOS
- Customise Tab Bar with rounded button Issue swift
- Get a framework's Bundle Identifier programmatically
- Change swift SKSprite node animation based on velocity
- How to add custom button on AVPlayerViewController in Objective -C iOS?
- Avoid performSegue multiple times
- Downgrade iPhone 5s in iTunes recovery mode
- Upload file to server using SCRFTPRequest
- The socket closes after 3 minutes after putting the application in the background
- What causes undefined is not an object (evaluating 'win['Ionic']') during ionic build?
- iOS 7 and TLS1.2 support
- Using StringWithFormat generates different results using float and long
- iOS development certificates Issue
- How to show progress bar for web service call in ios app
- Samsung Galaxy S8 navigation bar overlays fixed position div
Related Questions in KOBOLD2D
- How to fix OALAudio Library for XCode 6 / Kobold2D (Linker Error)
- How to update Kobold2D 2.1 project to MacOS10.10 / XCode 6.1?
- Using Tile Maps with cocos2d - how do I handle a large amount of images?
- How to convert Kobold2D into a new Cocos2D 3.x project?
- deleting shaders in cocos2d 2.1
- Integrating UIKit (Specifically Storyboards) into Cocos2D
- Box2d collision between dynamic objects
- +(id) scene not called after replaceScene
- Kobold2D game compilation error
- Background position alternating position every time I build in Xcode 5
- getting off the ground with kobold2d and xcode 5, cant get simulator to open
- Converting position with regarding anchorPoint?
- Sprite Kit and bitmap fonts
- kobold2d tilemap black gaps between tiles
- Is CCScene replace during CCTransition possible?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Sprite Kit doesn't officially support bitmap fonts yet, so you will either have to implement your own or use one of the two options below:
1) BMGlyph - http://www.bmglyph.com/tutorials-spritekit-bitmap-font/
2) Glyph Designer - https://71squared.zendesk.com/hc/en-us/articles/200037472-Using-Glyph-Designer-1-8-with-Sprite-Kit
Both are great and will get the job done. I personally prefer BMGlyph because you get access to the code and the code is the same for OS X and iOS.