I would like to get the mac address of HoloLens 2 in Unreal Engine using either C++ or blueprint. Is there a way to get the mac address/serial number or any sort of solution to identify the uniqueness of the device?
How to get the mac address of HoloLens 2 in Unreal Engine?
621 Views Asked by Vasanthakumar Kalaikkovan At
1
There are 1 best solutions below
Related Questions in C++
- How to immediately apply DISPLAYCONFIG_SCALING display scaling mode with SetDisplayConfig and DISPLAYCONFIG_PATH_TARGET_INFO
- Why can't I use templates members in its specialization?
- How to fix "Access violation executing location" when using GLFW and GLAD
- Dynamic array of structures in C++/ cannot fill a dynamic array of doubles in structure from dynamic array of structures
- How do I apply the interface concept with the base-class in design?
- File refuses to compile std::erase() even if using -std=g++23
- How can I do a successful map when the number of elements to be mapped is not consistent in Thrust C++
- Can std::bit_cast be applied to an empty object?
- Unexpected inter-thread happens-before relationships from relaxed memory ordering
- How i can move element of dynamic vector in argument of function push_back for dynamic vector
- Brick Breaker Ball Bounce
- Thread-safe lock-free min where both operands can change c++
- Watchdog Timer Reset on ESP32 using Webservers
- How to solve compiler error: no matching function for call to 'dmhFS::dmhFS()' in my case?
- Conda CMAKE CXX Compiler error while compiling Pytorch
Related Questions in UNREAL-ENGINE4
- How to solve "Project is not configured" problem when opening the Unreal Engine project in CLion?
- UE4: CodeSign Failed, get-task-allow entitlement doesn't match
- Troubleshooting Unreal Engine Integration with Quiche Library for QUIC Client Development
- How to correctly Save & Load a Boolean variable in UE
- How can I add physics such as gravity to CAD files that are imported during runtime in Unreal Engine?
- Does rendering/baking get rid of any Antialiasing ghosting?
- Send image over UDP to Unreal Engine and load it there
- UE4.27 spectator crach
- Create TArray dynamically in Unreal Engine
- Unreal Engine 4.18 Lobby Browser List is region locked to steam download region
- Actor moves towards the wrong axis in UnrealEngine
- how to match android device of player with the device name in android benchmark data?
- (Unreal) How can I draw on a UI image?
- Emulated mouse clicks with Win32 API not registering with game application
- How do I convert my html game into an executable file?
Related Questions in HOLOLENS
- How can i solve SQLITE_IOERR_SEEK on Unreal UWP application on MS Hololens2
- Newbie question for trying to get the location of a QR Code with hololens 2
- MRTK 3 with Vuforia problem for Image Target Recognition
- Long Loading Times for HoloLens 2 Unity App
- Movement of objects not persisting through world locking tools?
- HTTP request from a url to HOLOLENS 2
- How to implement drawers realistically in AR/HoloLens2 using Unity?
- How to switch between head and eye gaze? MRTK3 HoloLens2
- Why do colors are whiter on Hololens 2 than in editor or captured footage?
- How to stream video with and without holograms from HoloLens 2 simultaneously?
- Open PDF Document in Hololens 2 from the file browser
- Maintaining eye contact with GameObject on Hololens 2 with Unity
- How to get the stream recorder app in HoloLens2ForCV to run on Hololens2 at the same time as other apps?
- Can you move an object in unity by maintaining a standard distance from the camera?
- Unity Applications for different VR/AR devices
Related Questions in UNREAL-BLUEPRINT
- Unreal Engine | [MULTIPLAYER] Possessing a pawn (thirdpersoncharacter), simple movement with WASD not working
- Read Unreal Blueprint Output Pin names from c++?
- How to have fluid movements between server and client?
- How to calculate the surface area of a 3d mesh
- How to correctly Save & Load a Boolean variable in UE
- How can I add physics such as gravity to CAD files that are imported during runtime in Unreal Engine?
- How to properly call a interface in a Actor component from a projectile, unable to get them to communicate, Will not fire in Actor Componet
- triangle twice too big for mesh blueprint
- unreal engine 5.3 how to create a zipline?
- How to change Speed of Add Movement Input in Unreal Engine 5 BP
- UE5 LyraStarterGame How to ULyraWeaponStateComponent is added in Controller?
- How can I change the slider value from another Widget Blueprints in Unreal Engine 5?
- In Unreal, How do I hide function inputs based on Enum selected?
- How to get a 3D vector in the same direction as another vector limited by an angle?
- UE5.3 New EnhancedInputAction confused with strange Behaviour of the triggered pin (FPS Game)
Related Questions in UNREALSCRIPT
- I need to pass the session server name trhow FSessionSettings - Unreal Engine 5
- I cannot find the focal length of the camera in unreal engine
- Why does my movement speed drop when my camera points down?
- Incorrect Json Deserialization for Subsequent Operations
- How to add Glow/Bloom effect to wire mesh
- Add to each other
- Unreal Engine 4.27.2 from source - Package failed, Exit Code 3
- (Unreal Engine 4.27.2) Dedicated Server not working with Steam API
- Unreal Building for Quest 2 : rungraddle.bat error
- Delete actor in UnrealScript from Python
- Running pixel stream in react component?
- Problems detecting camera poses in Unreal Engine 4.27
- Unreal Engine C++ Error C4458: declaration of 'item' hides class member. What can I fix?
- Unreal Python add material to CachedGeometry
- Unreal Engine 5 crashing after using SetupAttachment function
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Since HoloLens App is a UWP app, you can use WinRT API methods contains in WinSDK. For example, you want to get the identifier of the local device would need EasClientDeviceInformation.Id in Windows.Security.ExchangeActiveSyncProvisioning namespace. For how to include WinRT libraries in your Unreal project, please see WinRT in Unreal