I have a question for you because I really need this and I have no idea how can I solve it. Is it any possibility to convert a Normal map image into a NormalBuffer? Or in other words... I want to make a 3D application in DirectX 9-12 which will use for textures of a model (material of model) some images which will be exported from Substance Painter. Is it any possibility to do this?
Image Normal map to DirectX 9-12
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To render with Substance, you need a PBR shader and that's what determines your required inputs. Typically you need an albeto (diffuse) map, a normal map, and a set of material maps for roughness/metalness or specular/glossiness, as well as typically an ambient-occlusion (AO) map or channel. See PBR Guide.
You might want to take a look at the SimplePBR12 sample for a working example.