SVG feDisplacementMap filter with Mesh Distortion. possible?

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I'm trying to use a SVG feDisplacementMap filter combined with a mesh of control points to warp SVG elements. This is the effect I am going for warp image

Is this possible or do the limitations of feDisplacementMap make it impossible?

I have found a codepen that can do something very similar using a beziermap instead of control points. But is this proof of concept? or am I missing something and it's still impossible?

https://codepen.io/DirkWeber/pen/zYZjwwN

Any help would be really appreciated. Thank you.

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