Unity - shadows not showing in WebGL / Game view only?

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I have an issue wherein on in game view in WebGL only, shadows do not show. In the scene view (also on WebGL), they do show. So far I have checked:

  • Quality settings
  • Lighting settings
  • Confirmed the mesh and the material on the mesh are set to receive shadows

Specifically what could be causing this discrepancy? Shadows show up on all other targets where I've kept the quality settings the same across.

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